Wednesday, June 30, 2010

The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America

The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America Review


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It's never been easy to publish comic books for all ages in America. While other countries long ago incorporated the medium into their reading habits, comics and graphic novels have remained, here in the States, the domain of the young--at least in the popular mindset. And while many have pointed out that comics have grown up--and that there's a wealth of material available for all age ranges--it's more accurate to not that comics grew up a long, long time ago . . . and they paid a great price for it. David Hajdu takes a look at that dark time in The Ten-Cent Plague, his insightful examination of the effect of McCarthyism on comic books.

Prior to the investigation, comics were expanding at an amazing pace. Sales were high, and a wide variety of books were sold, ranging from superheroes to romance to horror to true crime. It's those latter two that seemed to push the envelope a little too much for some people's tastes. With J. Edgar Hoover and other law-enforcement officials openly discussing their fear of a growing amount of juvenile delinquency, parents all over the country were fearful. And ready to listen to some (perhaps well-intentioned) fear-mongering from Dr. Fredric Wertham, a psychiatrist who headed up the Association for the Advancement of Psychotherapy. Wertham considered comics a source of evil, having a detrimental effect on the impressionable minds of the young, and it didn't take much for him to convince congress, teachers, and parents of the same thing.

Those of us who grew up reading comics heard a lot about Wertham--he was the reason every issue we bought contained a seal stating it was "Approved by the Comics Code Authority"--but the majority of new graphic novel readers might be unaware of his work. His famous phrase "Seduction of the Innocent" became a catchphrase among comic readers, and it sums up the heart of his argument. As Hajdu fairly presents, Wertham wasn't the oppressive censor he was often made out to be. In fact, he was somewhat progressive in his views. He truly believed that comic books were causing irreparable damage to the psyches of American youths and he took it upon himself to lead the charge against them.

The result was a seriously weakened industry that couldn't tell all the stories it wanted to tell. Creativity was limited, and sales were affected as a result. It's taken decades for comics publishers to make the headway needed in the States to change all that--most notably through underground comix beginning in the '60s and after a "British Invasion" in the '80s ushered in a new direction (and attracted an older audience).

Hajdu has a natural storytelling ability that keeps all of this subject matter from ever getting too dry. He wisely avoids heavy-handedness in favor of a more objective approach, smoothly presenting opposing sides with empathy.

Graphic novels continue to draw a wider and more diverse audience day by day. The throngs of new readers now drawn to the medium will learn much about the art form in this dense work. That understanding may help them see how graphic novels even now aren't that far removed from that seemingly long-ago time. And many more will wonder where the art form would be now if it hadn't been stifled just when it was beginning to branch out.

-- John Hogan

The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America Feature

Amazon Significant Seven, March 2008: I may be alone here, but when I read Michael Chabon's The Amazing Adventures of Kavalier and Clay, a whole strata of American artists came to life for me. Ever since then I've been waiting for a book like David Hajdu's The Ten-Cent Plague to come along and show me the contours of this world. Anyone who remembers Positively 4th Street will recognize in this new book Hajdu's peerless ability to weave first-person recollections with an acute perspective of America at a pivotal moment in its cultural timeline. The rise of comics as a mode of expression, an outlet for entertainment, and, rather tragi-comically, as a target for censorship, couldn't be more compelling in anyone else's hands. In deft narrative strokes Hajdu creates a colorful, character-driven story of our first real--and lasting--counterculture (if the burgeoning popularity of graphic novels is any indication) and shows why we embrace it still.--Anne Bartholomew

In the years between the end of World War II and the mid-1950s, the popular culture of today was invented in the pulpy, boldly illustrated pages of comic books. But no sooner had comics emerged than they were beaten down by mass bonfires, congressional hearings, and a McCarthyish panic over their unmonitored and uncensored content. Esteemed critic David Hajdu vividly evokes the rise, fall, and rise again of comics in this engrossing history.

David Hajdu is the author of Lush Life: A Biography of Billy Strayhorn and Positively 4th Street: The Lives and Times of Joan Baez, Bob Dylan, Mimi Baez Fariña and Richard Fariña. He is the music critic for The New Republic, and he teaches at the Columbia Graduate School of Journalism.

An Eisner Award Nominee
A New York Times Book Review Notable Book
A San Francisco Chronicle Best Book of the Year
A Christian Science Monitor Best Book of the Year
A St. Louis Post-Dispatch Best Book of the Year
A Los Angeles Times Favorite Book of the Year
A Publishers Weekly Best Book of the Year

In The Ten-Cent Plague, David Hajdu looks at the rise and fall of comic books, the art defined by creativity, irreverence, and suspicion of authority.
 
In the years between World War II and the emergence of television as a mass medium, American popular culture as we know it was first created—in the pulpy, boldly illustrated pages of comic books. No sooner had this new culture emerged than it was beaten down by church groups, community bluestockings, and a McCarthyish Congress—only to resurface with a crooked smile on its face in Mad magazine.

The Ten-Cent Plague shows how—years before the rock and roll music of the 1950s—comics brought on a clash between children and their parents, between prewar and postwar standards. Created by outsiders from the tenements, garish, shameless, and often shocking, comics spoke to young people and provided the guardians of mainstream culture with a big target. Parents, teachers, and complicit kids burned comics in public bonfires. Cities passed laws to outlaw comics. Congress took action with televised hearings that nearly destroyed the careers of hundreds of artists and writers.  Hajdu aims to revise common notions of popular culture, the generation gap, and the divide between “high” and “low” art.
"Horror and other raffish comics, and the campaign to stamp them out, are the subject of David Hajdu's smart new book, The Ten-Cent Plague . . . Hajdu has consulted surviving artists and writers from the period, many of whom were unable to work again in the comics business after the crackdown. The result is a stylish, informed account that shows how easy it is to think fuzzily about other people's pleasures . . . Hajdu evokes the era colorfully and wittily."—Dennis Drabelle, The Washington Post Book World

"The Ten-Cent Plague is the third book by David Hajdu to take a subject suitable for fans' hagiography and turn it into something of much wider interest . . . this book tells an amazing story, with thrills and chills more extreme than the workings of a comic book's imagination."—Janet Maslin, The New York Times

"The meticulously researched evidence of how easily America can be gulled into trashing its defining ideals in the name of Americanism—as if we needed any reminders—are among the highlights of Hajdu's book . . . The Ten-Cent Plague is a worthy addition to the canon of comic-book literature."—Ron Powers, The New York Times Book Review

"A lively read, The Ten-Cent Plague digs deeply into the social context surrounding the 'comic-book panic' of the first half of the 20th century . . . The greatest strength of The Ten-Cent Plague is the breadth of the author's primary research, particularly his interviews with 'more than 150 comic-book artists, writers, editors, publishers, readers, and others.' The stories these men and women tell are by turns hilarious, heroic, horrific, and heartbreaking. I've read dozens of versions of the 1954 tale, but more than any other writer, Hajdu allows us to understand what it was like for the people who worked at producing these not-so-funny books . . . Hajdu's book expands our understanding of the personal consequences of 'the great comic-book scare.'"—Gene Kannenberg, Jr., The Chronicle of Higher Education 

"Horror and other raffish comics, and the campaign to stamp them out, are the subject of David Hajdu's smart new book, The Ten-Cent Plague (one thin dime being the price of the average comic in those days). Hajdu has consulted surviving artists and writers from the period, many of whom were unable to work again in the comics business after the crackdown. The result is a stylish, informed account that shows how easy it is to think fuzzily about other people's pleasures . . . Hajdu evokes the era colorfully and wittily."—Dennis Drabelle, The Washington Post Book World

"The Ten-Cent Plague is David Hajdu's affectionate yet outraged account of this important but little-remembered segment of cultural history . . . The Ten-Cent Plague is an admirable account. Hajdu writes well and has performed the enormous service of interviewing more than 150 comic-book publishers and creators, which coupled with his archival research enabled him to produce a lively and nuanced portrait of a fascinating aspect of American culture . . . By and large free of meditation and moralizing, The Ten-Cent Plague keeps the focus on the remarkable men and women who produced the comics, the purveyors of junk science and Puritanism who hounded them, and the elected leaders who adopted egregiously unconstitutional legislation to drive the comic-book publishers out of business."—Daniel Akst, The Boston Globe 

"As David Hajdu reports in his vivid and engaging book The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America, more than twenty publishers were putting out close to six hundred and fifty titles a month. Eighty to a hundred million comic books were sold every week; according to contemporary reports, the average issue was passed along to six or more readers . . . It seems plausible to say, as Hajdu does, that in the early nineteen-fifties comic books reached more people than magazines, radio, or television did. Most of those people were children."—Louis Menand, The New Yorker 

"As David Hajdu's new book, The Ten-Cent Plague: The Great Comic-Book Scare and How It Changed America, shows, there was a time when comics were universally regarded as the boogeyman of literature, an epidemic-like scourge that was believed to be the major cause of juvenile delinquency, illiteracy, bad grades, mass idiocy, and what was understood to be the general moral decay of society. Comic books were not only blamed for warping the fragile young minds of children, they were all but accused of ruining their eyesight and stunting their growth. There are obvious parallels to the Red Scare of the same period, as Mr. Hajdu shows. Yet there were also different forces at work: Mr. Hajdu convincingly makes a case that comic books, long before pop music, were the first form of American culture created exclusively for children. When the


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Customer Reviews

Forgetting the First Amendment - Tax Writer - Maui
Laws aren't any crazier today then they were 50 years ago-- people just have short memories!

This excellent is about the comic-book bans that the government inacted in the 1950s-- they burned comic books all over the nation. They even banned Wonder Woman because she was too much like a sexual dominatrix (with the gold lasso, etc) and her outfit was too skimpy. Compare that to the flesh you see on TV now!

The first amendment basically went out the window for 10 years for an entire subset of the print industry.

The only drawback I felt, was that the book jumped around a lot-- from one point of view to another. But it was very exciting reading, and well-researched. I really enjoyed it.

comic books - Wayne R. Klatt - Chicago, IL
What a wonderful book this is, despite a subject that hardly seems interesting, the moral outrage over comic books in the early 1950s. The author delightfully recreates the period and clearly loves his subject. Comic book creators and publishers come off as people you would like to know, and the outrage over easy subjects is amusing. The depiction of the era is good, and there even are nuggets of genuine wisdom. Admittedly, the cumulative effect of all these comic books was a bit much at the time, but contrary to the critics they did no harm. "The Ten-Cent Plague" is fun to read, and I regard it as a lucky find.


Jul 01, 2010 13:00:13

Tuesday, June 29, 2010

The Mammoth Book of Best War Comics

The Mammoth Book of Best War Comics Review


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You really should not call a collection of war stories "best" if you have nothing from Marvel, DC or, especially, EC. That aside, the stories reprinted here range from excellent to "what-were-they-thinking?", although the latter are few and far between. The book includes stories by Will Eisner and Alex Toth, two comics greats, as well as Keiji Nakazawa's classic "I Saw It". They range in tone from virulently anti-war to pretty gung-ho, with most shades in between represented. The big surprise for me was the color section reprinting stories from Dell comics. The art by Sam Glanzman is predictably first rate, but I was surprised how good the stories were. Not every story in this book will appeal to every reader but there is so much here, you'll get your money's worth and then some, even if, like me, you are not particularly a fan of war comics.
A unique, comprehensive collection of gripping stories set in twentieth century battlegrounds selected from classic magazines such as Blazing Combat and Commando.


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The Black and White Comix - garyr - Pa
Though I certainly approve of this type of series generally, (Far, far better than not at all) I'm a little perplexed with the black and white format only. Couldn't color versions be offered for those of us who would be willing to pay more? I enjoyed the Frankenstein Monster, Dick Briefer was a genius, but I sorely missed the color. I feel I would be disappointed as well in the Mammoth Book of Best War Comics for the same reason, though apparently it does offer some color. Keep up the good work!

Missing In Action - PHILIP S WOLF - SOUTH LAKE TAHOE, CA. USA
As it is all a matter of Opinion, some of us will not agree with the Title of this Book as the End All / Do All Collection of The Greatest War Comics in the History of the Universe.

By not including ANYTHING from the DC or Marvel, War Machines, this Book has excluded: Sgt. Rock, Nick Fury, Enemy Ace and The Haunted Tank. Where are the EC Titles of the 1950's ? Not a mention of Joe Kubert, who without doubt is the Greatest Artist of Wartime Comics? Even if Greg Irons is included here, this is not even fair to him as he has Greater War Time Stories than the one that the Editors decided to use!

But, to be fair about it, One of the Best War Tales of Modern Times IS included in this Collection. "I Saw It", is a Modern Masterpiece, that belongs in any Best War Comics Collection. Will Eisner has a Superb Autobiographical Story here, the Fantastic; "Last Day In Vietnam". The First Episode of: "Charley's War" {A Personal Favorite of mine} is in this Book, and it does belong here.

Again, with the Omission of the DC and Marvel Comics, this is a Mis-Leading Title. There are some Fine War Comics included herein, and at 512 Pages, this is a Good Value for your Dollar.
This is a Good Collection that could have been so much better!
THREE STARS !!!


Jun 30, 2010 12:47:29

Monday, June 28, 2010

Black Adam: The Dark Age

Black Adam: The Dark Age Review


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This is a great side story that continues right after World War 3. In this graphic novel, Teth Adam is on a quest to revive his beloved Isis and is on the search to regain his powers back as Black Adam after they were stripped from him by Captain Marvel. Black Adams goes on a quest to bring back Isis by searching out the Lazarus Pit and help from Felix Faust.

It's a good story and shows that Black Adam is not just a killing machine, but a man who is just searching for peace and love. His happiness was taken away from him once Isis and her brother were killed, and he feels betrayed. He pretty much destroys everyone in his path that is trying to stop him. Teth Adam has no way of calling down the lightning without the magic word, and throughout the whole book, he keeps muttering words and phrases. In the end, he does discover it, but I won't spoil the surprise for you.

The art is fantastic and captures the quality of Black Adam perfectly. The book flows smoothly and is a quick read. It's about 145 pages long, but can be finished in one sitting. Give this one a read, I am sure you will enjoy it. Spinning out of the weekly series 52 comes a new epic that follows Black Adam, the new über-villain of the DCU -- and he'll go to any lengths to resurrect his wife, the deceased super-hero called Isis.

With the power of the gods stripped from him, Teth-Adam is on a quest to find both the magical word that will restore him as Black Adam and the one thing that always kept his heart from turning completely black with rage: his deceased wife.

Black Adam is the man responsible for the deaths of thousands of Bialyan citizens and widespread destruction across the globe. He is a man on the run from Earth's heroes, who want to see him brought to justice. Some want him tried before a world court, while others want retribution; and some simply want him dead as quickly and as quietly as possible.


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Very strong story - Dylan Luciano - USA
Black Adam: The Dark Age is a very good continuation of what happened at the end of 52. It shows how interesting of a character that Black Adam is and is very nicely done. The art is also very solid as well. Although the book did feel kind of short

The Future Of Dc is Black Adam - Steven Lam - Virginia
I never would have thought it. When I was younger I never would have forseen that Black Adam would be the coolest, multi-dimensional character in the Dc Universe, but that is exactly what he has become. DC has done exactly with Black Adam what the WWE had done what the Stone Cold Steve Austin. They have taken the typical bad guy and turned him into the anti-hero.
Black Adam struggles with his morals. He was wronged and he seeks revenge. A masterpiece in character development. DC has turned Adam into a seperate entity without the Marvel Family.

A must read!


Jun 29, 2010 12:34:04

Sunday, June 27, 2010

Image Comics: The Road To Independence

Image Comics: The Road To Independence Review


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In 1992 seven artists left their top-selling Marvel Comics titles to form a new company named Image Comics: a company which allowed them fewer editorial restraints and censorship. IMAGE COMICS: THE ROAD TO INDEPENDENCE celebrates this company, uses interviews and art from the company's founders, and includes discussions with and examples from many comic creators over the last fifteen years who have helped make the imprint a lasting, notable company. Any library strong in graphic novel or comics history needs this. In 1992, seven artists shook the comic book industry when they left their top-selling Marvel Comic titles to jointly form a new company named Image Comics. Out of the gate, millions of readers flocked to the energetic adventures by these creators, as together they ushered in the Image Age, where comics would sell in the millions, and a comic book artist could become a mass media celebrity. Image Comics: The Road to Independence is an unprecedented look at the history of this important comic book company, featuring interviews and art from popular Image founders Erik Larsen, Jim Lee, Todd McFarlane, Whilce Portacio, Marc Silvestri and Jim Valentino. Also featured are many of finest creators who over the last 15 years have been a part of the Image family, offering behind-the-scenes details of the company's successes and failures. There's plenty of rare and unseen art, helping make this the most honest exploration ever taken of the controversial company whose success, influence and high production values changed the landscape of comics forever.


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A nice look back - Marcos Calo Bermudez - A Coruña, Spain
I really enjoyed reading this book. It is full of interviews to many different players of the Image movement that give different perspectives on the subject.
The only thing I miss is an interview to Rob Liefeld, and even more knowing that he was one of the main forces behind the creation of Image.



Jun 28, 2010 10:53:06

Saturday, June 26, 2010

Piled Higher and Deeper: A Graduate Student Comic Strip Collection

Piled Higher and Deeper: A Graduate Student Comic Strip Collection Review


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If you're the cash crop in a cube farm, then Scott Adams has you covered. But, if you live the life of a grad student, foraging for free food and teetering daily between discovery and despair, then Jorge Cham narrates your life. His academics, both incipient (students) and entrenched (professors) ring true. So does the bizarrely accelerated career of a student, going from a cute little baby Master's student to a grizzled Ph.D. in just a few short years.

I don't know whether humanities students will recognize themselves and their culture, but those of us in or from hard science studies will understand just about everything. A few Stanford specifics bring this up short of a truly universal experience - but they bring to mind the specifics of my school, so maybe they aren't so far off the mark.

The only problem with reading this book is that I now have to go get the others. Darn you, Dr. Cham, for making me spend my money that way!

- wiredweird

Piled Higher and Deeper: A Graduate Student Comic Strip Collection Feature

  • ISBN13: 9780972169509
  • Condition: NEW
  • Notes: Brand New from Publisher. No Remainder Mark.
A collection of the first five years of "Piled Higher and Deeper," a comic strip about life (or lack thereof) in graduate school, as it originally appeared in Stanford University's "The Stanford Daily Newspaper" and online at phd.stanford.edu.

"Piled Higher and Deeper" the comic strip is currently read by grad students from over 300 universities and from around the world.


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Disturbingly good! - C. C. Pellegrini - Brazil
Presently I am a professor in a federal university in my home country (Brazil) and not so long ago I was a grad student just like the characters of the strip. Most of the stories are so disturbingly true that it is difficult to decide if you laugh or cry upon the memories. But most of the times I laughed. The author really got a good impression of the academic life. Now the strip is a must-read among me and my scientist colleagues and mandatory for the students I supervise who, for some reason, tend to laugh nervously while reading. Excellent.

Amazingly insightful - Vivek Gupta -
As a now part-time, but previously full-time graduate student in a doctoral program I can say this is an amazing piece of work. It is incredibly insightful and provides a great deal of humor in what can sometimes be a tough situation. I have totally enjoyed this series online and will be buying the other collections as well.


Jun 26, 2010 23:06:06

Thursday, June 24, 2010

The Long Way Home (Buffy the Vampire Slayer, Season 8, Vol. 1)

The Long Way Home (Buffy the Vampire Slayer, Season 8, Vol. 1) Review


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Okay, so, if you're here, you're obviously a big fan of the television show that ran on The WB and UPN from 1997-2003.

If you're here thinking that this will fill the void of the long-missed show, you're going to be disappointed. If you're here hoping for even a small continuation of your beloved show and don't have that high of expectations, then you will be pleased.

The first arc is not the best, but not the worst either. Its setting is much greater than that of Sunnydale, and not every main character is featured in this arc: Giles is gone; he's off training with Faith. Spike and Angel are gone; they're fighting their own good fight in hell in their own comic book series, "Angel: After the Fall."

Buffy, Xander, and Willow are holding up operations in Scotland, along with Dawn, Andrew, and a MASSIVE amount of Slayers from all over the globe.

The main villain of the series isn't discovered until the very end of the arc, but there are two minor villains that you will remember from the series.

This continuation of the series is highly recommended, but mainly because it's the only thing left for us Buffy devotees. Pick this up and enjoy it for what it is: more adventures with your favorite Scoobies.

The Long Way Home (Buffy the Vampire Slayer, Season 8, Vol. 1) Feature

Since the destruction of the Hellmouth, the Slayers - newly legion - have gotten organized and are kicking some serious undead butt. But not everything's fun and firearms, as an old enemy reappears and Dawn experiences some serious growing pains. Meanwhile, one of the "Buffy" decoy slayers is going through major pain of her own. Buffy creator Joss Whedon brings Buffy back to Dark Horse in this direct follow-up to season seven of the smash-hit TV series. The bestselling and critically acclaimed issues #1-5 are collected here for the first time, as are their covers by Jo Chen and Georges Jeanty.


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For Those of You Who Haven't Watched Buffy - Tyler S. - Brentwood, CA United States
The basis for my review will be a grade on writing and pacing, which Joss did an excellent job with in this comic trade. I haven't watched Buffy, and yes it was dumb of me to pick up season 8 when I haven't had a lick of Buffy at all. So I am here encouraging other people to not repeat my mistake. You should come into this comic with some solid knowledge of the Buffy universe, otherwise you'll be lost like me. I did however enjoy Whedon's witty banter from panel to panel, and watching the story unfold was more entertaining than I expected it to be. The good thing about this experience, is that now I wish to be exposed to more Buffy in the future. My mistake was not entirely fruitless, but I encourage everyone out there to not repeat that mistake.

Fresh yet Familiar - Amber Morrell - Southern California
This continuation of Buffy the Vampire Slayer had a lot of expectations, and given the high standards it had to meet to appease the fans I believe that it did a pretty good job. While the beginning of this volume was slow in order to introduce the strikingly new settings and the development of characters between the end of the series and the beginning of this one, the story really picks up in Part 4. This is understandable, as with any series it takes a little time to get it on its feet, and I didn't feel that time was really wasted in doing so. The characters are easily identifiable and in comparison to their television counterparts, which is another plus. I enjoyed this and I plan on reading the next volume.


Jun 25, 2010 11:05:03

Wednesday, June 2, 2010

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels Review


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The difference between reading comics and creating comics is the same divide that exists between understanding Norwegian and speaking Norwegian. You might pick up a few things through some exposure, and you might understand the rhythms and know how to ask where the bathrooms are, but it's almost impossible to really hold a complex conversation without hammering out a few fundamental rules and immersing yourself in it. Scott McCloud is here to teach us how to speak the language of comics, and to reveal the subconscious cues that those sneaky artists slip into their pages to make us think and feel different things.

I don't want to say that McCloud's various published analyses into the world of comics are beyond reproach, but I will anyhow. As both a skilled writer and a skilled artist, McCloud has an organic sense of what goes where and why, as well as the ability to explain the subtleties of these things. McCloud's strength lies in the idea that while he expertly instructs us how to create a powerful visual narrative, he also acknowledges creativity and encourages the readers to punch holes in his lessons and redefine the language of comics. Nothing is presented as an absolute, and that's the best kind of creative teaching.

I spent a year teaching comics at a private school before I decided that it wasn't for me, but Making Comics was a constant crutch for me, since it provides many examples for the daily lessons that are appropriate for every age group. Making Comics is divided up into an obsessively detailed table of contents, arranged by the traditional order of steps in the comic creating process. One might think that a thick, analytical tome about how to make comics would be a bore, but McCloud's signature "thing" is to instruct about comics using comics--and because McCloud is explaining the diversity of ways that comics can be expressed, every page is absolutely full of variety and amazingly interesting layouts and ideas. Open to any page and be visually arrested. Each chapter is recapped with exercises to try and a verbal summary of what had just been conveyed--but don't worry, it's still mostly pictures. Every nuanced line can have books written about it, but McCloud simplifies just enough.

I also appreciate the fact that McCloud, though a talented artist, accepts his own limitations when providing examples of comic techniques. McCloud made the effort to reprint exact examples from the material that he's referencing, whereas the authors of some other books in the same genre of "teaching comics" try to emulate these examples--often unsuccessfully. If McCloud is talking about Frank Miller's use of inks, he shows a Frank Miller panel, which is far more valuable than someone sloppily mimicking Miller.

Making Comics is the No. 1, absolutely essential resource for anyone who might be interested in making comics or anyone who'd like an insight into what those crazy artist guys are thinking when they're tossing panels and angles around. Aspiring artists might think they know exactly what they're doing, but there are always ways to do it even better, and a few more Norwegian words to bulk up the lexicon with.

-- Collin David

Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels Feature

Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. With his clear-eyed and approachable analysis--done using the same comics tools he was describing--McCloud quickly gave "sequential art" a language to understand itself. McCloud made the simplest of drawing decisions seem deep with artistic potential.

Thirteen years later, following the Internet evangelizing of Reinventing Comics, McCloud has returned with Making Comics.

Designed as a craftsperson's overview of the drawing and storytelling decisions and possibilities available to comics artists, covering everything from facial expressions and page layout to the choice of tools and story construction, Making Comics, like its predecessors, is also an eye-opening trip behind the scenes of art-making, fascinating for anyone reading comics as well as those making them. Get a sense of the range of his lessons by clicking through to the opening pages of his book, including his (illustrated, of course) table of contents (warning: large file, recommended for high-bandwidth users):

Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once–underappreciated art form.


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This book is ESSENTIAL reading for anyone who wants to make comics - Patient Zero - West Coast
I'll keep it short and sweet...With Making Comics, Scott McCloud gives a quick overview of the large points of his seminal 'Understanding Comics' and then proceeds to teach the reader the language of comics. If you're here looking for a book to teach you the craft of making a comic, do it. Commit. This is your book.

Incredible Book and Great Fun! - NGP - DC
If you are an aspiring comic book creator/writer/artist, this book is for you, it gives you the broad technical overview of comic book making that is just not available in most art books nowadays, including the DC Comics books on comic book writing (to be fair the DC comics series does have all the material it's just spread out over several different books and not nearly as well organized nor as concisely communicated). Making Comic Books is a fun read and is a worthy companion to its predecessor, Understanding Comics. Buy this book, and if you haven't bought Understanding Comics, buy that too, and read them in order (not that you have to, but you'll just enjoy it more that way).


Jun 03, 2010 13:20:04